TRON and the Disney Paradox: a Quick Illustration of Hegemony

Posted in

(Not exactly a video game story. Maybe a little.  Not much.)

Struggle on for freedom, brother.  You already lost.Seen the trailer for TRON Legacy yet?  Or maybe you've played the classic Light Cycle games -- there's a jillion of them but I'm partial to Armagetron myself.  Or perhaps, like me, you remember seeing the glimmering, hyperangular world of TRON for the first time in a movie theater. 

When I went home, I looked at my Commodore 64 in a whole new way.  (Especially the Activision ant farm that was Little Computer People.  But I digress.)  I love TRON.  I taught TRON over The Matrix in my film classes.  I think it's got that much to it, despite its many warts.

The original movie TRON stands out to me as emblematic of the libre spirit of personal computing.  Oh, the movie is ideologically rigged, no question: it frames the good/evil battle in terms of the free-wheeling ex-corporate hacker Flynn against the restrictive and monolithic Master Control Program in a thinly veiled metaphor of people-as-programs. 

At stake is the freedom of the system.  The MCP wants to absorb and regulate ... well, everything.  Including the real world.  Flynn, as a user of the system, wants freedom and access: the programs must run, the information must flow.  And pay special attention to the arguments heaped upon Dillenger by the kindly old scientist guy.  His psuedo-spiritual rhetoric practically leapt from Richard Stallman's mighty keyboard.

 Completely miscast.As a metaphor, it works great.  Yay freedom, boo tryanny, right?  Or yay personal computers, boo mainframe.  Whatever.  But add those pesky Means of Production into the mix, take another look, and it becomes a more complicated paradox.

Ever heard of a hegemony?

Disney produced the TRON franchise, and as such they have significant investment in controlling what happens to the product.  Disney is a major player in the consortia that create and implement DRM systems which restrict your use of the media, and turns you into a criminal if you try to do anything untoward, such as act like you own what you paid for.  

The blessings of the House of Mouse can make or break deals across the spectrum, from Microsoft's private endeavors to the more public affairs of Congress.   They cover -- or want to cover -- every act of media out there.

All of this has to happen in quiet ways, of course.  Disney considers it a failure of the system if you even understand what DRM is and what it does to you.  But if pressed, they'll tell you that DRM makes digital video possible.  It's a requirement for the system to work at all, they say.  Naturally, for it to work, it has to work their way, from one end to the other -- see the HDMI/HDCP video cable protocols of your home entertainment system for how friendly it is with components Disney hasn't authorized.

Disney *is* the system -  You just have to know where to look.So we're talking about a pervasive system that authorizes every transaction of digital information.  It is powerful.  It stands in the way of users by rigidly and unassailably ordering the system in its image.  It controls and channels and nothing happens without its blessing.  People who deviate from acceptable use are confined or destroyed. 

Sound familiar?

In the thinly veiled metaphor, Disney is the Master Control Program, the villian of its own movies and games. 

So Disney incorporated a viewpoint into TRON that opposes its own methodology: pervasive, overarching control is shown as morally bankrupt in the movie.  That viewpoint feels good to the audience: it's normal.  So they --and I really mean *we* because I love TRON -- buy up the movies.  Then, Disney uses that money to keep their own pervasive, overarching control in place.  And because of the corporate politics of DRM, that's normal too. 

Mutually conflicting norms.  Freedom is good and control is bad.  Freedom is bad and control is good.  You naturally buy into both viewpoints when you watch TRON.  See?

And that's how hegemony perpetuates.  You freely consume what you might otherwise resist.  The result is the insideous paradox of freedom and control, all packaged up in the movie TRON, establishing the norm that such control is regular and natural.  (Or, if you like, the SecuROM copy protection on the video game Tron 2.0.)

Got your tickets yet?

Submitted by cameron on Mon, 27 Jul 02009 - 12:10

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
payday cash advance (not verified) Says:
Mon, 07 Dec 02009 - 18:24

That is very interesting. I loved the game tron. I hope the movie is good, or else my kids will make fun of me when I tell them that I used to play that game.


Fenixp Says:
Wed, 12 Aug 02009 - 09:10

You know, the new Tron movie may be updated. Like... Restrictions will win this time. Yay! :D


Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Post new comment

The content of this field is kept private and will not be shown publicly.
  • Web page addresses and e-mail addresses turn into links automatically.
  • Allowed HTML tags: <a> <em> <strong> <cite> <code> <ul> <ol> <li> <dl> <dt> <dd> <img> <blockquote>
  • Lines and paragraphs break automatically.

More information about formatting options

Mollom CAPTCHA (play audio CAPTCHA)
Type the characters you see in the picture above; if you can't read them, submit the form and a new image will be generated.