A Little of What’s Up

LTG isn’t exactly a full-time job, you know.  But still: even when I’m not buying a house, packing the apartment, smooching with Linda, or shopping for food,  I — oh wait.  I PLAY GAMES TOO.  Okay.  (Right now I’m playing Psychonauts.  You heard it here first.  Or last.)

Anyway, even when I’m not wrapped up in all that, I do get a lot more done that it may look like from here.

And oh yes, sometimes I write essays for Game-Central.org as well.  Such as this peppy little number: “Wing Commander and the Awesomeness of the Epic Fail.”  When’s the last time you finished a game by failing?

Here’s a bit to whet your appitite:

More often than not, I’m reloading and re-attacking a game with prior knowledge gained from a splattery death. My in-game avatar, however, would remember it differently. There’s a discontinuity between me and the avatar. He can’t see the quick saves and the rage-quits. In his story, he’s just an awesome guy with an awesome destiny.

But destiny didn’t always have its day. As game studios began to unify video games and filmic narratives, the idea of multiple endings emerged. I’m going to explore how multiple endings work in one particular game here: Wing Commander, released in 1990 by Origin Systems.

It was a fun article to write, and I’m glad Game-Central wanted to host it.

Divine Divinity Denouement

So here’s a reason to follow me on Twitter: That’s where I give stuff away.  Case in point, here are the winners of the “rename Divine Divinity to something equally silly and alliterative” contest!  ON TWITTER!

  • KeenanW won with “Omnipotent Impotence,” because God apparently requires you to level up before enacting His celestial will.  WTF?  Like, did the archangel Uriel ever totally biff his perception rolls to spot the lamb’s blood on the doors during Passover?  “OOPS, HAHA REZ PLZ”
  • TheOfficeTroll won with “Sacrosanct Sacrament,” because syllables have to count for something too, and the “sacr-” prefix doesn’t get as much mileage as it should these days.
  • CaptainFitz won with “Endocrine Endocrinity,” for reasons I cannot fully articulate.
  • Weclock won with “Devastating Demons,” because he efficiently describes not only what you do in the game, but also what you face.

Thanks for playing, everyone!  And if you’re looking to pick up Divine Divinity yourself — which is a wonderful game, and everyone should — you could do a lot worse than to get it through this link to GOG.com.