(Not exactly a video game story. Maybe a little. Not much.)
Seen the trailer for TRON Legacy yet? Or maybe you've played the classic Light Cycle games -- there's a jillion of them but I'm partial to Armagetron myself. Or perhaps, like me, you remember seeing the glimmering, hyperangular world of TRON for the first time in a movie theater.
When I went home, I looked at my Commodore 64 in a whole new way. (Especially the Activision ant farm that was Little Computer People. But I digress.) I love TRON. I taught TRON over The Matrix in my film classes. I think it's got that much to it, despite its many warts.
The original movie TRON stands out to me as emblematic of the libre spirit of personal computing. Oh, the movie is ideologically rigged, no question: it frames the good/evil battle in terms of the free-wheeling ex-corporate hacker Flynn against the restrictive and monolithic Master Control Program in a thinly veiled metaphor of people-as-programs.
At stake is the freedom of the system. The MCP wants to absorb and regulate ... well, everything. Including the real world. Flynn, as a user of the system, wants freedom and access: the programs must run, the information must flow. And pay special attention to the arguments heaped upon Dillenger by the kindly old scientist guy. His psuedo-spiritual rhetoric practically leapt from Richard Stallman's mighty keyboard.
As a metaphor, it works great. Yay freedom, boo tryanny, right? Or yay personal computers, boo mainframe. Whatever. But add those pesky Means of Production into the mix, take another look, and it becomes a more complicated paradox.
Ever heard of a hegemony?

