You know, those guys who made Star Control? AKA Ur Quan Masters? Being the first game I reviewed?
Matt Barton over at Armchair Gamer did a ridiculously comprehensive and thoroughly awesome video interview with these two gods of game design. Plus, Matt had the gerneous foresight to ask for questions from his audience beforehand.
I asked what they might want to include from UQM if a Star Control sequel were ever made. To my infinite squee, Matt asked the question and they put a lot of thoughtfulness and detail into the answer:
“Let’s call it Star Control Returns”
“This would be a game for people who like Star Control II and who wanted to continue that experience. So,I think we’d pick up pretty to close where the story ends and keep enough of the races and ships that you’d feel familiar and then introduce as the game goes on, the new races.”
(Thanks, Star Controller!)
Paul went on to talk about the impact of cell phones on movie plots, speculate about what the Druuge were really doing, and otherwise show that yes — he’s given a potential sequel a lot of thought.
I asked the question snarkily, calling the potential sequel “Star Control 3” — I know Accolade took that name and attached some sort of game to it, but I’m really talking about the soul of Star Control here. I wonder about a sequel to SC2 the same way I wish there had been sequels to The Matrix, or prequels to Star Wars.
So thanks to Paul Reiche and Fred Ford for their continuing awesomeness. While making no promises, their game still tantilizes with hints of expansion and novelty. It’s enough… for now. Until the glorious unveiling of the next generation of Star Control, bursting fully formed like Athena from the minds of those Zeussean stalwarts Ford and Reiche, that wonder is all I have.
Well, that and Project 6014…